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This enemy has a decent amount of health (slightly higher than the Abnormal Boss and the same amount as the Lead Boss) and is noticeably much faster than most enemies that have spawned before it, including the Shadow and Invisible. You can use /e evolve to auto-evolve all EXP I and EXP II to EXP III.The Fallen is an enemy that appears in Fallen and Hardcore modes.You need 22 EXP IV units to raise a unit from level 1 to level 175.For example, if you evolve a level 80 Saleman, you will get a level 80 Pride. When you evolve a unit, the levels of the required units will carry on to the unit you get from evolving.If you really want to know more about Evolutions, go here. EXP IV = 2x EXP III + 2x EXP II + 2x EXP I.EXP II = 2x EXP I or 10% chance on Infinite Mode.EXP I = Only from Gold Summons or Infinite Mode.If for some reason you want to know about the evolutions, here’s a brief description:.
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If you save up enough, you should have enough to evolve multiple smaller EXP's into an EXP III. You should also note that there’s a 90% chance to get an EXP I, and a 10% chance to get EXP II.
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It is suggested to play with duo for this strategy to maximize waves cleared without the annoying max units reached.
XP EARN SPEED TOY DEFENSE 2 FULL
Play Infinite Mode ( Extreme) and try to auto skip full way to wave 60, this is just like damage farming but our main goal here are the EXP units. Strategy 3 ( For high levels, Best Strategy) : With full autoskip, you can finish 1 run with this method in around 14mins - 16mins. You gain a guaranteed 1 EXP III (Once all EXP I's and EXP II's are evolved) per run using this. Play Infinite Mode ( Extreme) and sell your units at wave 20 to purposefully lose. Strategy 2 ( Best method if you're in a hurry) : You earn 2 EXP I (Sometimes 2 EXP II, or 1 EXP I, 1 EXP II) doing this strategy. Play Infinite Mode and sell your units at wave 20 to purposefully lose. Strategies to obtain EXP units from playing Infinite Mode. New Unit's Level increased by (6 Levels).See EXP unit pages or below tables for more detailed information. For optimal use, it is best to evolve your EXPs into EXP IVs before feeding. Feeding an EXP unit gives a greater xp bonus, the higher rank the EXP unit, the larger the bonus.Īs mentioned above, EXP units are designed to be 'fed' to raise unit's levels.Feeding the same unit to itself gives x1.5 the normal xp.There are a couple of other options to increase the amount of xp a unit gets from being 'fed' another unit. Generally people use lower star units as fodder to be 'fed'. These fed units are then 'lost' and removed from your inventory. To raise a unit's level, you need to feed multiple normal units to it. For each max level increase, it appears that the developers have changed the bonus at each max level increase.Īs of 7th February 2022, the increase bonuses for damage dealing units is: This was later raised to level 120, then to level 150 and later again to level 175. Initially the max level that units could get was level 80. The current max level that a unit can achieve is 175. This money/HP increase per unit level differs between the units, and you should check the unit page for these bonuses.
XP EARN SPEED TOY DEFENSE 2 UPGRADE
For units that deal damage, this increases the amount of damage dealt at all upgrades.įor units like Wish, Salesman, Sword (Maid) and Bellma (Money Corp), the money/HP that they give per wave is increased by an increasing amount per upgrade (Upgrade 0 is unaffected while the Max Upgrade is a noticeable improvement). You can feed units to others to gain xp for that unit, and raise its level. In All Star Tower Defense there is a system to increase a unit's level using other units as fodder.